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Necromunda 2009 campaign discussion
02-04-2010, 09:58 PM
Post: #16
RE: Necromunda 2009 campaign discussion
(02-04-2010 04:13 PM)Ben Wrote:  Should i set my game up as a brand new one then?

I have the original rule book and sourcebook to use. I could bring it on friday 5th November if anyone is interested in a game!


Yeah, original rules'll work fine so make your gang from the Sourcebook as per usual.
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02-05-2010, 05:59 PM
Post: #17
RE: Necromunda 2009 campaign discussion
(02-04-2010 04:13 PM)Ben Wrote:  Should i set my game up as a brand new one then?

I have the original rule book and sourcebook to use. I could bring it on friday 5th November if anyone is interested in a game!

Hope that's 5th of Feb
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02-07-2010, 02:46 PM
Post: #18
RE: Necromunda 2009 campaign discussion
It was, and it was a good game.

"We call it the Andrex Premiership, because it is soft and unnecessarily expensive" L. Daglallio

�Wash: This landing is gonna get pretty interesting.
Mal: Define interesting?
Wash: Oh God, oh God, we're all gonna die?�
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02-16-2010, 01:55 PM
Post: #19
RE: Necromunda 2009 campaign discussion
Thanks for the game, it was good to play, even if it felt like I was playing against female cyborgs (they go down, they get up again and fire back!).

I would like to play again soon, though it can be with the Orlocks, or with Cawdor, Adeptus Arbites or Ratskins gangs instead.
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02-16-2010, 03:46 PM
Post: #20
RE: Necromunda 2009 campaign discussion
UP to you, James will have to confirm if there is any restrictions on playing mutliple gangs in this campaign, if there is there is nothing stopping us playing with gangs outside the campaign

"We call it the Andrex Premiership, because it is soft and unnecessarily expensive" L. Daglallio

�Wash: This landing is gonna get pretty interesting.
Mal: Define interesting?
Wash: Oh God, oh God, we're all gonna die?�
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02-16-2010, 04:42 PM
Post: #21
RE: Necromunda 2009 campaign discussion
Nope. Play whatever gangs you want in the campaign, provided they started during it; no bringing in gangs from many years ago etc. Experience bonuses should balance each other out until you get to gang ratings of 3000+.

I'd stick to one gang for a few games though as their individuality only comes out after a few games when they get skill upgrades etc.
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02-17-2010, 05:26 PM
Post: #22
RE: Necromunda 2009 campaign discussion
Good advice and itsjust because I have some nice models and would like to try them all out !

All gangs would be newly started in this campaign.

Will concentrate on the orlocks, though would be happy to add another one if orlocks got boring!
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02-17-2010, 10:24 PM
Post: #23
RE: Necromunda 2009 campaign discussion
Anyone feel the heat?

Yiou should be.... the Redemptionists are coming!!

I'm up for a game at some point
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03-01-2010, 05:05 PM
Post: #24
RE: Necromunda 2009 campaign discussion
(02-17-2010 10:24 PM)russ Wrote:  Anyone feel the heat?

Yiou should be.... the Redemptionists are coming!!

I'm up for a game at some point

I ain't afraid of no goons!

The Orlocks would be happy to take on your flamers, though I can't do the 5th march.
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03-16-2010, 08:36 AM
Post: #25
RE: Necromunda 2009 campaign discussion
(02-17-2010 10:24 PM)russ Wrote:  Anyone feel the heat?

You should be.... the Redemptionists are coming!!

I'm up for a game at some point

Russ, fancy a game on 19th against my orlocks?

If not, then is anyone else (and I can bring along a different gang to keep it interesting)?
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